I was discussing RPG game history with my brother, but we must agree that we forgot a lot of titles from the past. Everyone remembered some elements but the title is gone, and as we played a lots of indie games. So i could not find those in any internet-game-listings. So i want to start to write down what i still know, and hopefully fill some gaps time by time.
(played) title [rating]
d: developer
r: release
t: tags
- RPG: role play game
- H&S: hack and slap
- MMORPG: massive multi-player online role-play game
- DSA: DSA rule-set
- D&D: Dungeon & Dreagons rule-set
————————————–
(1993) Das Stundenglas [**---]
d: Software 2000
r: 1990
t: t-RPG (text input), DSA
c: This one was in English, while i hardly knew any. I played a bit of this game via dictionary, but as it was my first text(input) adventure i only manage to go into the first house and look around
(1996) DSA3 – Shadows over Riva [*****]
d: Attic Entertainment Software
r: 1996
t: RPG, DSA
c: Best role-play game EVER! I loved this one, i must say that i played in 1996 about 90% of the game, then i stuck* and i finished the game in 1999 ^^ (* For people who played that game, i stuck at the room where your group get mirrored)
(1997) Diablo 1 [****-]
d: Blizzard Entertainment
r: 1996
t: RPG, H&S
c: Great game, and the best (maybe first) example of hack&slay. Awesome ambient good balanced, interesting story and sub quests. I played this often with friends together someone was always the portion re-filler assistant
(1998) Baldurs Gate [*****]
d: Interplay Entertainment
r: 1998
t: RPG
c: Superb ambient, great story, astonishing graphics & effects (spells) this game was truly epic. But made me mad, after doing a perfect run (listen all dialogues, doing all sub-quests, uncover every tiny spot on the map, killing all mobs, i came across this evil belt, and i put it on without identifying it, it changed my gender and i could not take it off !! And last save point was ages ago !!
(2000) Diablo II [****-]
d: Blizzard Entertainment
r: 2000
t: RPG, H&S
c: Like the first part, very entertaining, longer better story, different regions easy multi player (the time before people start cheating) good fun.
(2000) Dark Age of Camelot [***--]
a: Mythic Entertainment
r: 2001
t: MMORPG
c: My first contact to MMORPG’s. I started in the beta, very interesting mmo experience, but lot of hours grinding
It broke apart by to many changes and addons later on…
(2002) Neverwinter Nights [*****]
d: BioWare
r: 2002
t: RPG, H&S
c: Like Baldurs gate, and epic step in RPG history, great story, interesting graphics good balanced (D&D) if we ignore the endgame power boost of the magic chars.
(2003) The Elder Scrolls III: Morrowind [*----]
d: Bethesda
r: 2002
t: rpl
c: Praised by the media for the graphics (i thought it was just OK) the skill and char build system was great, but the quests where thin over the world, the world felt dead. After the few awesome hours in the beginning on the game, it went so shallow, i stop playing it.
(2003) Gothic II [*****]
a: Piranha Bytes
r: 2003
t: RPG
c: After the cold empty world in Morrowind, the Gothic developers proven that handmade worlds cant be beaten in ambient and feel. until today i think the composition of the map is a unique piece or art! The only down was the short game play time and the horrible interface (port from a console)
(2004) Dungeon Siege [**---]
a: Mad Doc Software
r: 2002
t: RPG, H&S
c: Quite ok, a typical hack&slay, the story was well made, very lovely design map with different regions, levelling by experience
(2004) Sacred [*----]
a: Ascaron
r: 2004
t: H&S
c: Very interesting approach, but really unbalanced, endless mobs spawning getting really annoying. Was basically cheap copy of Diablo 2 plus some new features that where not though through
(2004) Vampire: The Masquerade – Bloodlines [***--]
a: Activision
r: 2004
t: RPG
c: I did not expect a game to be so thrilling. The first game i played where the combination of projectile weapons fit into a RPG. But low rating, it had a bug at 60% of the game, i stuck and i could not finish it.
(2005) SpellForce: The Order of Dawn [-----]
a: JoWood Productions
r: 2003
t: RPG, strategy
c: Can’t remember clearly, but it sucked badly, RPG and strategy? com’on
(2007) Neverwinter Nights II [*****]
a:
r: 2006
t: RPG, D&D
c: Not much to say here, it exceeded my expectation i had to the second part, more quests, more side quests, more depth and nice graphics, LONG playtime … epic
(2006) The Elder Scrolls IV: Oblivion [****-]
a: Bethesda
r: 2006
t: RPG
c: After Morrowind, it was not difficult for Bethesda to create a better game. This one was still a generated world, but much more depth, more side quests, better ambient, exiting sequences (portals) and some quite intelligent NPC still not epic, but really good game.
(2006) Guild Wars [****-]
d: ArenaNet
r: 2005
t: MMORPG
c: After not to many MMORPG, i started with Guild Wars. The story is lovely, the storyline is well made for an MMO, the graphics where already ‘old’ when it came out, but the design of the maps is after Gothic one of the most beautiful ones of all times, i sometime login and just run around a bit, really nice composition of landscape element, very dense ambient.
(2007) Two Worlds [-----]
d: Southpeak
r: 2007…
t: RPG
c: Awesome game, beautiful made, but balancing sucked so so so badly, even after a try in 2009 and lots of patches the game was/is unplayable. The upgrade items idea is good, but the implementation is bad, by upgrade, sell, buy and upgrade i have a unbeatable equipment after 10% of the game, went to the end boss and onehitted him …..
(2010) Wurm Online [***--]
d: OneTooFree AB (independent)
r: 2011
t: MMORPG
c: low graphics, sandbox system, very entertaining, but messy on Linux (Java)
(2011) Drakensang [****-]
d: Radon Labs
r: 2011
t: RPG, DSA
c: Lots of detail work was done for this game, very well made dialogues, funny, entertaining story, good balanced (except the very end), great graphics, dense ambient, a REAL RPG