working again on my game
History
long time i did not do anything on my game, i had the idea already in 1999. I had always time where i developed a lot, then ot boring and stoped, after a while i found a new better fitting library and i rewrote the whole shit, that happen about 11 time … so almost a rewrite a year, now i had a chat with a fellow BLUG’er and got some new inspiration. This time i will do it the real way, write a road-map first, and do the easy stuff first and then continue, so i wont stuck in reinventing a HTML kind of parsing and browsing system and give up at the end.
Idea
The idea itself did not change for a long time, its a MMORPG where the character is a spaceship witch is highly customizable it will be cross platform and the inicial server will deal with 1024 clients. It will be a one universe game, no instances, some basic components are:
- allegro 4.9 (alias 5 based)
- 2D game more comic than realistic look
- using raknet network library (interesting fair license)
- own window system
- realtime action
- influence by eve online
- free and open-source not sure what license yet
- C++ based (server & client)
- 3D client possible later
- open network protocol for 3rd party clients
Roadmap
This is just an pre road map, more an idea collection first step first i will do the basic server client communication with some chat system, then the serves object handling and then the clients object display, following that the objects attributes as well and the client interaction with objects over the server, then its already 2020 and i will think about the rest
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